![]() “Games today are blurring the line between offline and online, between what is “single player” and what is “multiplayer.” Based on that and on the feedback we received from you, we recognized that Passport is no longer the best approach for ensuring that all our customers have the best possible experience with all facets of our games.” ![]() The post then goes on to say that the Uplay Passport won’t factor into future Ubisoft games, and offers an explanation for the more sweeping policy change. “This ensures that everyone will be able to use the companion app, Edward’s Fleet, online multiplayer, and available bonus content at no additional cost.” “We listen to our community and understand that there are concerns over some players’ ability to access, so we have decided to eliminate the cost of the Uplay Passport for Black Flag,” the post reads. While the game is still new enough that few, if any, are affected by having no passcode – it’s included with all new copies of the game and exists primarily to bring Ubisoft some income from the secondhand market – the gating of on-disc content is a particular sticking point for the more vocal members of the gaming community, and outrage mounted. The issue sprang up when new AC4 purchasers discovered that certain content from the single-player game, including access to a minigame accessible from the Black Flag companion app, was included as part of the Uplay Passport. ![]() This applies not just to the pirate-themed open world adventure, but also to “any future Ubisoft games,” according to a new UbiBlog post. Ubisoft’s Uplay Passport, the passcode that enables online access in its games, is the latest victim of the Assassin’s Creed series, with outcry over the handling of online content in Assassin’s Creed IV: Black Flag prompting the publisher to terminate the program once and for all. ![]()
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